package game.module.Exploration;
import org.anddev.andengine.engine.camera.Camera;
import org.anddev.andengine.engine.camera.hud.controls.AnalogOnScreenControl;
import org.anddev.andengine.engine.camera.hud.controls.AnalogOnScreenControl.IAnalogOnScreenControlListener;
import org.anddev.andengine.engine.camera.hud.controls.BaseOnScreenControl;
import org.anddev.andengine.entity.scene.Scene;
import org.anddev.andengine.entity.sprite.Sprite;
import org.anddev.andengine.opengl.texture.Texture;
import org.anddev.andengine.opengl.texture.TextureOptions;
import org.anddev.andengine.opengl.texture.region.TextureRegion;
import org.anddev.andengine.opengl.texture.region.TextureRegionFactory;
import org.anddev.andengine.ui.activity.BaseGameActivity;

public class iMainMenu implements game.nm.SceneLoader{
	//===========================================
  //images-------------------------------------
	private Texture T;
	private TextureRegion TR;
 
	//===========================================

	public iMainMenu(){
	}

	//from sceneLoader------------
	public Scene LoadScene(BaseGameActivity eng, final Camera cam){
		//load in reources------------------
		loadResources(eng);
		//==================================
		//set up the scene------------------
    Scene scn = new Scene(2);

    //==================================
		return scn;
	}

  private void loadResources(BaseGameActivity bgm){
	}
	//----------------------------
}
